How to Use
Provide your world seed and ensure the version selector reflects the update that introduced the deep dark biome.
Pan across mountainous terrain where deep subterranean structures frequently form, and select markers to view coordinates.
Provide your world seed and ensure the version selector reflects the update that introduced the deep dark biome.
Pan across mountainous terrain where deep subterranean structures frequently form, and select markers to view coordinates.
Ancient cities sit deep below surface terrain. Check your vertical position in game and explore nearby caverns if the ceiling has not been reached.
When exploring in game, ensure that negative signs on seed numbers and coordinate axes match the values shown in the tool.
The tool marks the central origin of the city structure. Surrounding hallways and corridors extend outward into cavern spaces that cannot be simulated without chunk generation.